
2-4 Player Board Game


LFG Presents:
Lee Stetson's

2-4 Players
Ages: 13+
Time: 45-95 min
(Quick Mode: 15-30 min)
Classic race and capture meets epic fantasy adventure.
Classic race and capture meets epic fantasy adventure.
“Battle rival adventurers and race to escape – or be trapped forever!”
“Battle rival adventurers and race to escape – or be trapped forever!”
by Daniel Brillat

Can you escape the Tomb of the Betrayer and return to your home dimension — or will you remain trapped for eternity?


Play as a team of heroes racing to escape a mysterious arcane tomb, using dice rolls and special abilities to battle and outmaneuver your rivals.
Classic race and capture with exciting tactical options, providing engaging play for families, casual players, and strategic thinkers.
Gameplay Summary:
-Each player controls an adventuring party of 4 fantasy heroes.
-Roll 2 dice each turn to awaken your heroes and move them around the board.
-Use special abilities and strategic positioning to block rivals, save allies, defeat enemies, and escape to your home dimension!
Get all your Heroes
to the Dimensional Rift
in the center to win!
What Makes it Special?
Accessible & easy to learn: Simple dice-based gameplay makes it easy for anyone to start playing in minutes.
Command a party of fantasy heroes, each with unique abilities:
Fighter: Hold back the enemy and strike down foes who get too close.
Priest: Use divine power to protect your allies and enhance movement.
Rogue: Sneak past enemy defenses and defeat unwary foes.
Wizard: Use arcane magic to teleport allies and blast enemies from afar.
A dynamic blend of luck and strategy: Roll the dice and make your move. Choose which heroes rush to the finish, engage the enemy, or hold the line.
Fun combat & tactics: Defeat enemies to send them back to their crypt and gain bonus movement to surge ahead. Use heroic abilities and strategic positioning to block your rivals, awaken allies, and bypass enemy defenses.
Stay in the action – You may be down, but not out: Defeated heroes aren’t out for long, with multiple ways to get back into the fight. Smart plays and lucky rolls can quickly turn the game around.
Flexible playtime: Choose the full adventure or try the fast-paced, 15–30 minute Wizard Rush mode.




Escape from the Tomb of the Betrayer is a competitive board game where 2-4 players battle rival adventurers as they race to escape a magical tomb, with an exciting mix of epic fantasy, modern strategy, and classic race and capture gameplay.
A perfect addition to any board game collection!
An engaging, accessible game for families and casual players, with fun, strategic options for competitive and tactical gamers to enjoy.
Components:
20”x20” Quad-Fold Gameboard | 16 Adventurer Pawns | 12 Bonus Move Cards
4 Quick Rules Sheets | 2 Hero Sticker Sheets | 1 Rulebook | 8 Dice



Contact & Questions: logicalfantasygaming@gmail.com
Latest Prototype of TOTB
© 2026 Daniel Brillat & Logical Fantasy Gaming

The Game's Story
You and your allies begin the game trapped deep inside the Tomb of the Betrayer, magically banished into one of the Crypts. Each Crypt aligns to a certain dimension – another reality that could have been, or may yet be. Sometimes you can pass through the arcane barriers and step out into the halls.
As you wander these ancient halls, you encounter strange, other versions of yourself and your allies. Like a mirror, but… wrong. It’s you, but also not. You can’t seem to remember what happens when you interact, or how long you’ve been here – but no matter what you do, you always seem to end up back here.
You awaken within this dark crypt, once again, next to your allies – but today, something is different. Things seem more… real, less dreamlike. A thunderous boom erupts, shaking even the deepest halls of the Tomb. Can it be? Is the Rift open? The mysterious arcane field around the entrance to your crypt flickers as you poke a finger through it – it’s not stable. You think you can push through it.
“We have to get there before the others! This is our chance for freedom!”
Latest Cover Art & Heroes
by Daniel Brillat


"The Priest"
Zeze, Dragon Emperor
"The Fighter"
Tokar the Mighty

The story behind
the game's creation
My best friend, Lee Stetson, passed away in 2024. He was an avid gamer who introduced me to all sorts of gaming experiences, from roleplaying games to trading card games, classic board games, video games, and various tabletop systems.
The heroes, setting, and theme of this game are an adaptation of my favorite adventure from one of Lee’s fantasy RPG campaigns. This game is a tribute to his epic storytelling and the fun times we had together. It takes some classic board game elements and melds them with fantasy heroes and RPG adventure mechanics.
His stories inspired my creativity and grew my love of gaming and storytelling. Now, I want to continue his legacy and share that inspiration with you! I hope this game brings you joy and allows you to share good times and fun adventures with friends and family!
-Daniel Brillat


"The Rogue"
Collin O'Lugh
(a.k.a. Collin the Loud)
"The Wizard"
Thefir, Lord of Chaos
Lee Stetson
The Mastermind
Daniel Brillat
The Author
In Loving Memory of Lee Stetson (1981-2024)
-the greatest Game Master I’ve ever known.

LFG Presents:
Lee Stetson's

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