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Classes

What kind of adventurer do you want to be?

Character Classes

Your class determines the skills and abilities you learn and improve as you adventure. There are 9 distinct character classes from which to choose:

Barbarian: Nomadic warriors who fight with brute force and savage fury. 

Bard: Charismatic performers who support allies with an array of magic, knowledge, and other skills.

Druid: Masters of the wilderness who tap into the raw power of nature.

Fighter: Versatile combatants who excel in tactics and weapon use.

Priest: Divine heralds able to harness the powers of life and death.

Ranger: Hunters and survival experts who specialize in a survival and ranged combat. 

Rogue: Cunning and elusive characters with multitudes of skills who strike with deadly precision.

Sorcerer: Confident magicians infused with arcane power.

Wizard: Educated masters of arcane magic, able to cast a diverse selections of spells.

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Class Comparison

Class
Physical Combat
Magic Use
Magic Defense
Hit Points
Skill Ranks
Notable Abilities
“Video Game” Role
Barbarian
Excellent
Poor
Poor
10-Excellent
10-Average
Rage, Physical Strength
DPS, Tank
Bard
Average
Good
Average
6-Average
13-Good
Best social skills, Reliable team buff
Buff, Debuff, CC, Support
Druid
Average
Excellent
Good
4-Poor
10-Average
Animal abilities, Best wilderness survival
Healer, Buff, CC
Fighter
Excellent
Poor
Poor
8-Good
7-Poor
Physical and Tactical Combat Expert
Tank, DPS, CC
Fighter (Paladin Variant)
Good
Average
Average
8-Good
8-Poor
Good Combat, Healing, or Undead Slaying
Tank, DPS, backup Healer
Priest
Poor
Excellent
Average
4-Poor
9-Average
Divine Protection, Best Healer/Undead Slayer
Healer, Buff
Priest (War Priest Variant)
Average
Good
Good
6-Average
8-Poor
Good Healer/Undead Slayer
Healer, Buff
Ranger
Good
Average
Average
8-Good
12-Good
Foe Hunting Specialist, Wilderness expert
DPS, Support, Backup Healer
Rogue
Average
Poor
Average
6-Average
16-Excellent
Sneak Attack, Evasion, Lucky, Trap Finding
DPS, Support
Sorcerer
Poor
Excellent
Good
4-Poor
7-Poor
Reliable and Consistent Magic, most daily Spells
Ranged DPS, CC, Buff
Wizard
Poor
Excellent
Good
4-Poor
8-Poor
Most Powerful and Adaptable Magic user
Ranged DPS, CC, Buff, Support

Possible Ratings: Excellent/Good/Average/Poor

“Video Game” Role:  For players coming into LFG with a strong background in MMO gaming, these common roles provide a good outline for the capabilities of each character class. While not every character of that class will match these roles, they are a good place to start! (DPS = Damage Per Second, CC = Crowd-Control) If you’re unfamiliar with these terms, don’t worry about it! Just read the class description and choose the one you like best!

How to read the Character Class entries:

Each character class entry is split into 3 sections: Class Overview, Class Table, and Class Details.

  • The Class Overview provides a brief description of the class and a few fundamental statistics.

  • The Class Table shows exactly what abilities are gained at each character level.

  • The Class Details section explains all of the rules for the special abilities granted by your character class, as well as how they improve as you increase in level.

Class Overview:

This section provides a brief summary of the Class as well as a list of statistics and talents that are consistent with this Class throughout all character levels.

Hit Rating (HR): Skill in physical combat. The HR is rated as Good, Average, or Poor.

Saves: Your ability to resist effects from external sources (besides direct physical attacks). There are 3 types of Saving Throws: FORT, REF, WILL. The Save Rating for each Save is rated as either Good or Bad.

Skill Ranks: Represent of all the different trades, talents, activities, crafts, and physical abilities you can train and learn over the course of your adventures. You gain the indicated number of Skill Ranks each level. You also gain 1 additional Skill Rank per +1 INTMod each level (or lose 1 Skill Rank per -1 INTMod each level).

Hit Points Per Level: How much damage you can withstand. You gain the indicated number of Hit Points (HP) each level. You also gain 1 additional HP per +1 CONMod each level (or 1 less HP per -1 CONMod each level).

Initiative Rating: How quickly you react in combat. Characters with faster initiative are better at interrupting the actions of their enemies. Initiative Rating combines combat training, perceptiveness, and agility. 

Weapon Proficiency: States what type of weapons you can wield effectively.

Armor / Shield Proficiency: States what type of armor and shields you are able to wear or wield effectively.

Morality & Motivations: If listed, you must possess the indicated morality or motivation to play this class.

 

Class Table

Each class is laid out in a table showing the step-by-step progression of the Class at each level.

 

Level: Your total level of experience in this class

HR: Your total Hit Rating at each level. A higher HR represents more competence in combat.

FORT / REF / WILL: Your total Base Save Rating for this Saving Throw at each level.

Special Abilities: All unique combat, magic, and other abilities granted by the class are described here. Classes with spell-casting abilities will display the number of spells known and spell slots available per day. Some classes may have additional charts addressing more of their unique abilities.