Resources>> Adventuring
Spell Descriptions (SL0-SL3)
Beginner Spell List with full Descriptions
This chapter details all the effects of magic spells from Spell Level 0 to Spell Level 3.​
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This list provides every spell needed to run a starter campaign with players & enemies ranging from Character Level 1 up to Character Level 5.
Spells are listed in Alphabetical order.
How to Read a Spell Description:
-All spells in LFG are displayed in the following format: Each spell has a statistic-block that tells the most commonly used information, followed by a description of all spell effects not covered in the statistic block.​
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Spell Name (School - Subschool) Spell Level (SL): Arc # / Drd # / Pst #
Cast: Casting Action Component: V/S/F Duration: How long Damage: How much [type]
Purpose: Common Use Save: Saving Throw Range: How far Target: What is affected?
Effects: Description of the spell and how it works
At Higher SL: Describes how the effects change if this spell is used in a higher SL slot
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What does each stat mean?
Spell Name: What is the Spell called? This is how you look up the spell in the rulebook.
Spell Level (SL): What Spell List is this spell on? What Spell Level do you need access to if you want to cast it?
A = Arcane, D = Druid, P = Priest. Higher Spell Level indicates a more powerful spell.
(School – Subschool): What sort of spell is this, and what sort of effects can you expect from it?
Cast: How long does it take to cast the spell, or what type of Action do you have to use to cast it?
Component: Does the spell require you to speak (Verbal-V), move your hands & body (Somatic-S), or have some type of Arcane or Divine Focus (Focus-F) to cast it?
Duration: How long does the magical effect last?
Damage: How much damage of what type does the spell deal, if any? Healing is also indicated here.
Purpose: What is this spell most commonly used for? (This is a generalization; creative players may find other uses!)
Save: What sort of Saving Throw, if any, is used to resist the spell’s effects?
Range: How far away from you can the spell create its effect?
Target: What gets affected by this spell? Does it affect a single creature, a few targets, or all creatures and objects within an area? How large of an area does this spell encompass around a particular point of effect (AoE)?
Effects: All other spell details are explained here.
At Higher SL: If you desire, you may prepare or use this spell at a higher SL, modifying its effects as described here. A Prepared caster may prepare the spell in the higher SL slot, while a Spontaneous caster may elect to use a higher SL slot upon casting. (Note: Not all spells have this section.) Note: Higher SL increases Save DC!
LFG - Spells from SL0-SL3
Click these links to view a spreadsheet that details all spells from SL0-SL3 and explains their in-game effects.
These spell lists contain all spells available to player characters from level 0-5.
Arcane Spell Level 0 (Arc SL0)
Arcane - SL0 - Spell List & Summaries:
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Acid Drop: Summons a small drop of acid to deal minor damage to or corrode a target.
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Arcane Mark: Creates a magical symbol or mark on an object or creature, visible or invisible.
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Dancing Lights: Conjures up to four floating lights for illumination or distraction.
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Detect Magic, Lesser: Identifies the presence of magic items or nearby magical auras.
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Ghost Sound: Creates illusory sounds to confuse or distract creatures.
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Light: Generates a magical light source to illuminate an area.
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Mage Hand: Allows manipulation of small objects at a distance.
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Mend: Repairs minor damage to an object.
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Message: Sends a whispered message to a nearby creature, allowing a quiet reply.
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Mind Fog, Lesser: Creates a cloud that weakens the mental resistance of those within it.
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Open/Close: Magically opens or closes an unlocked door, container, or object.
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Pain Touch: Inflicts a brief, painful sensation on a creature.
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Prestidigitation: Performs simple magical tricks or effects for minor utility.
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Ray of Frost: Fires a ray of cold energy to deal damage to a target.
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Resistance, Lesser: Provides a small boost to the target’s defenses against magical effects.
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Spark: Creates a tiny flame, capable of igniting flammable materials.
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Druid Spell Level 0 (Drd SL0)
Druid - SL0 - Spell List & Summaries:​
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Acid Drop: Summons a small drop of acid to deal minor damage to or corrode a target.
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Cure Minor Wounds: Heals a small amount of damage to a creature.
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Dancing Lights: Creates lights that resemble torches or other luminous effects.
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Detect Magic, Lesser: Identifies the presence of magic items or nearby magical auras.
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Detect Poison: Identifies the presence of poison in creatures or objects.
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Ghost Sound: Creates illusory sounds to distract or deceive.
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Guidance: Grants a minor bonus to a single skill or attack roll.
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Know Direction: Reveals the cardinal direction of true north.
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Light: Produces a magical light equivalent to a torch.
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Mend: Repairs a damaged or broken object.
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Message: Sends a short whisper-like message to a distant creature.
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Purify Food & Drink: Cleanses food and drink of toxins or impurities.
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Ray of Frost: Fires a freezing ray to chill a target.
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Resistance, Lesser: Provides a small bonus to a target’s saving throws.
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Spark: Creates a tiny flame, capable of igniting flammable materials.
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Virtue: Temporarily bolsters a target’s vitality.
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Priest Spell Level 0 (Pst SL0)
Priest - SL0 - Spell List & Summaries:
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Bleeding Touch: Inflicts a wound that continues bleeding.
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Cure Minor Wounds: Restores a small amount of health to a creature.
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Detect Magic, Lesser: Identifies the presence of magic items or nearby magical auras.
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Detect Poison: Identifies whether a creature or object has been poisoned.
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Disrupt Undead: Channels energy to harm undead creatures.
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Guidance: Provides a minor bonus to one skill check, attack roll, or saving throw.
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Light: Illuminates an area with a magical light source.
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Mend: Repairs minor damage to objects.
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Message: Sends a whisper-like message to a target within range.
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Mind Fog, Lesser: Clouds the target’s thoughts, making it harder for them to concentrate.
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Pain Touch: Inflicts a small amount of pain, causing discomfort.
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Purify Food & Drink: Cleanses food and drink of toxins or impurities.
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Resistance, Lesser: Grants a small bonus to saving throws.
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Virtue: Temporarily bolsters the vitality of a creature.
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Arcane Spell Level 1 (Arc SL1)
Arcane - SL1 - Spell List & Summaries:
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Acid Ray: Fires a ray of acid that deals damage over time and weakens the target.
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Alarm: Wards an area or object, alerting the caster when disturbed.
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Burning Hands: Creates a cone of fire, dealing damage to all in its path.
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Cause Fear: Instills intense fear, causing targets to flee.
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Charm Person: Magically befriends a humanoid for a limited time.
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Color Spray: Emits a dazzling spray of light that stuns or blinds targets.
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Comprehend Languages: Allows understanding of nearly all and written languages.
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Conjure Brute: Summons an orc or other strong creature to aid in combat.
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Detect Magic: Identifies magical auras in the vicinity.
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Disguise Appearance: An illusion that can change nearly any aspect of your appearance.
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Endure Elements: Protects against extreme environmental conditions.
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Feather Fall: Slows a creature's fall to prevent damage.
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Focus Barrier: Creates a magical barrier to keep foes at bay or control an area.
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Force Shield: Wield a shield of force that protects against many types of attacks.
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Grease: Covers a surface with slippery, flammable grease, causing creatures to lose balance.
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Hold Portal: Seals a door or portal, preventing access.
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Hostility: Causes creatures in an area to become aggressive toward one another.
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Identify: Reveals the properties of a magical item.
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Illusory Image: Generates an illusion to mislead or confuse your foes.
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Leaping Strides: Enhances movement speed and increases jump distance.
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Mage Armor: Surrounds the target with an invisible protective force.
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Magic Arms & Armor: Temporarily enhances weapons or armor.
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Magic Missile: Fires unerring bolts of pure magical force.
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Magic Trap: Places a hidden trap that triggers magical effects.
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Obscuring Mist: Fills the area with thick mist, blocking vision and reducing accuracy.
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Ray of Pain: Fires a ray of negative energy that causes damage and intense pain.
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Resize Item (Enlarge Item / Shrink Item): Alters the size of objects temporarily.
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Scribe or Erase: Writes or removes text magically.
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Shocking Grasp: Electrifies the caster's hands, allowing multiple shocking attacks.
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Skilled: Grants a temporary boost to a specific skill.
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Sleep: Puts creatures in an area into a magical slumber.
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Sudden Step: Teleports the caster a short distance instantly.
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True Strike: Grants insight for an accurate attack.
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Unseen Servant: Summons an invisible helper to perform tasks.
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Vampiric Touch: Deals damage while healing the caster.
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Vanish: Turns the caster invisible for one round.
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Ventriloquism: Projects the caster's voice to another location.
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Druid Spell Level 1 (Drd SL1)
Druid - SL1 - Spell List & Summaries:​
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Acid Ray: Launches a ray of acid that damages the target and weakens them.
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Air Bubble: Creates a breathable bubble of air around the target.
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Alarm: Magically wards an area to alert the caster if breached.
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Animal Messenger: Sends a small animal to deliver a message to a specified recipient.
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Avoid Hazards: Heightens the caster’s awareness to prevent encountering natural dangers.
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Calm Animals: Soothes nearby animals, reducing their aggression and preventing attacks.
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Conjure Animal: Summons an animal ally to aid the caster.
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Detect Animals or Plants: Locates specific animals or plants within range.
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Detect Magic: Reveals magical auras within the area.
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Endure Elements: Shields the target from extreme environmental conditions.
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Entangle: Causes plants to restrain and immobilize creatures in an area.
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Faerie Fire: Outlines creatures in glowing light, negating invisibility.
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Goodberry: Creates magical berries that heal and nourish.
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Hide from Animals: Renders the target undetectable to animals.
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Leaping Strides: Enhances movement speed and jump distance.
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Magic Fang: Enhances the natural attacks of an animal companion.
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Magic Stone: Enchants pebbles to deal magical force damage when thrown.
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Magic Trap: Places a hidden trap that triggers magical effects.
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Nature’s Healing: Heals the target over time using natural energy.
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Obscuring Mist: Fills the area with thick mist, reducing visibility.
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Pass Without Trace: Conceals the movement of the caster and allies.
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Produce Flame: Conjures a flame in the caster’s hand, usable as a weapon.
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Shillelagh: Enchants a wooden weapon to strike harder and more effectively.
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Sleep: Puts creatures in an area into a magical slumber.
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Snowball: Launches a ball of freezing snow to damage and hinder a target.
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Speak with Animals: Enables the caster to communicate with animals.
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Thorn Spear: Summons a thorn-covered spear to attack & poison enemies.
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Vanish: Turns the target invisible for one round.
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Wariness: Heightens your reaction time and awareness of your surroundings.
Priest Spell Level 1 (Pst SL1)
Priest - SL1 - Spell List & Summaries:
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Bless or Bane: Provides a morale boost to allies or a penalty to enemies.
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Bless Water: Sanctifies water to harm undead or for ceremonial use.
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Cause Fear: Instills overwhelming terror in a single creature.
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Command: Issues a one-word command to compel a target's behavior.
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Comprehend Languages: Allows understanding of nearly all and written languages.
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Cure Wounds: Heals injuries and restores health to a creature.
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Deathwatch: Reveals the health conditions of nearby creatures.
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Detect Heathens: Determines the religious affiliations of targets in an area.
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Detect Magic: Identifies magical auras and their intensity within range.
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Detect Undead: Locates undead creatures within a specific area.
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Divine Favor: Grants a divine bonus to attacks and damage rolls.
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Doom: Curses the target, imposing a penalty to all their rolls.
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Endure Elements: Protects the target from extreme environmental conditions.
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Entropic Shield: Grants a chance for ranged attacks to miss the caster.
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Hide From Undead: Prevents undead from detecting the caster or allies.
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Hold Portal: Magically seals a portal or door against entry.
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Intuition: Enhances insight and awareness within social situations.
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Mage Armor: Surrounds the target with an invisible protective force.
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Magic Arms & Armor: Temporarily enhances weapons or armor.
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Magic Stone: Enchants pebbles to deal magical force damage when thrown.
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Magic Trap: Places a hidden trap that triggers magical effects.
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Obscuring Mist: Creates a misty fog that obscures vision.
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Protect the Faithful: Shields allies from harm with divine protection.
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Ray of Pain: Fires a ray of negative energy that causes damage and intense pain.
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Remove Fear: Calms a creature and protects them from fear effects.
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Sanctuary: Prevents enemies from attacking the target while they remain non-hostile.
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Saving Grace: Enhances a target’s resistance to harmful effects.
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Shield of Faith: Creates a magical field that improves the target's defenses.
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Skilled: Temporarily boosts a target's proficiency in a specific skill.
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Vampiric Touch: Drains life energy from the target to heal the caster.
Arcane Spell Level 2 (Arc SL2)
Arcane - SL2 - Spell List & Summaries:
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Alter Body: Changes the caster’s physical appearance and attributes for one hour.
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Arcane Lock: Seals a door, window, or portal with a powerful magic lock.
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Blur: Causes the target’s form to appear blurry, making them harder to hit with attacks.
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Break Bones: Negative energy deals damage and cripples your target.
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Confounding Burst: A burst of sound and light disorients your enemies.
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Control Undead: Allows the caster to command undead creatures.
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Darkness: Creates an area of magical darkness that blocks vision.
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Deepsight: Grants enhanced vision, allowing the target to see in darkness and obscured conditions.
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Detect Thoughts: Reads the surface thoughts of creatures within range.
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Elemental Resistance: Protects the target against damage from a chosen element.
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Fear Burst: Instills fear in multiple creatures, causing them to flee.
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Flame Blade: Summons a fiery blade to wield in combat.
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Flaming Sphere: Conjures a rolling sphere of fire to damage enemies in its path.
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Ghoul Touch: Negative energy paralyzes a creature on a successful touch attack.
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Glitterdust: Coats creatures in sparkling dust, blinding them and revealing anything invisible.
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Gust of Wind: A powerful wind pushes back creatures, disrupts spellcasters, and deflects arrows.
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Hideous Laughter: Compels a creature to laugh uncontrollably, incapacitating them.
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Invisibility: Renders the target invisible for a few minutes or until they attack.
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Keen Edge: Magically sharpens a weapon, increasing its critical hit potential.
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Knock: Opens locked or sealed objects, such as doors or chests.
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Levitate: Allows the caster or target to move vertically using magical power.
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Locate Object: Reveals the direction to a specific object within range.
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Magic Mouth: Enchants an object to deliver a pre-recorded message when triggered.
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Make Whole: Repairs damaged or broken objects, restoring them to full functionality.
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Mirror Image: Creates illusory duplicates of the caster to confuse attackers.
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Obfuscate: The target becomes difficult to detect and is hidden from magical sensors.
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Permanent Torchlight: Creates a permanent magical light source.
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Protection Against Projectiles: Shields the target from ranged physical attacks.
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Prowess-Mental: Enhances mental abilities, improving either Intelligence, Wisdom, or Charisma.
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Prowess-Physical: Boosts physical attributes, improving either Strength, Dexterity, or Constitution.
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Scorching Ray: Blast your enemies with scorching rays of fire.
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See Invisibility: Allows the caster to see creatures and objects that are invisible.
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Spectral Hand: Summons a ghostly hand to deliver touch spells at a distance.
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Spider Climb: Grants the ability to easily climb walls and cling to ceilings.
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Web: Creates sticky webs that entangle and immobilize creatures.
Druid Spell Level 2 (Drd SL2)
Druid - SL2 - Spell List & Summaries:​
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Alter Terrain & Foliage: Magically reshapes the landscape or plants to hinder enemies or aid allies.
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Antivenom: Provides protection and healing from poisons.
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Barkskin: Enhances the target’s natural defenses by toughening their skin.
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Beanstalk: Quickly grows a tree-sized beanstalk for climbing or utility purposes.
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Blur: Causes the target’s form to appear blurry, making them harder to hit with attacks.
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Conjure Swarm: Summons a swarm of insects to attack and distract enemies.
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Elemental Resistance: Grants protection against damage from a chosen elemental type.
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Eye in the Sky: Creates a magical sensor to observe areas from above.
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Flame Blade: Summons a fiery blade to wield in combat.
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Gust of Wind: A powerful wind pushes back creatures, disrupts spellcasters, and deflects arrows.
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Heat Metal / Chill Metal: Magically heats or cools metal objects to harm or hinder enemies.
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Hold Animal: Magically paralyzes a targeted animal, rendering it immobile.
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Personal Thunderstorm: Creates a localized storm to damage enemies or provide tactical benefits.
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Poison Weapon: Coats a weapon with a deadly toxin that replenishes after each strike.
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Primordial Senses: Grants the ability to see in darkness and sense movement of nearby creatures.
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Prowess-Physical: Boosts physical attributes, improving either Strength, Dexterity, or Constitution.
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Resize Animal: Greatly increase or decrease the size of an animal.
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Restful Healing: Speeds up natural healing processes for the target.
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Spider Climb: Grants the ability to easily climb walls and cling to ceilings.
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Tailwind: Boosts overland movement speed by channeling wind currents.
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Tree Shape: Allows the caster to assume the form of a tree for concealment and safety.
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Visual Adaptation: Enhances vision to see in various conditions and navigate in darkness.
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Warp Wood: Warps wooden objects to render them useless or for creative utility.
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Web: Creates sticky webs to entangle and immobilize creatures.
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Whispering Wind: Sends a message carried by the wind to a distant location.
Priest Spell Level 2 (Pst SL2)
Priest - SL2 - Spell List & Summaries:
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Aid: Provides a morale bonus to allies and temporary hit points.
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Augury: Allows the caster to receive divine insight about future actions.
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Break Bones: Inflicts damage and cripples the target’s skeletal structure.
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Burst of Radiance: A burst of divine energy damages and blinds enemies.
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Conjure Swarm: Summons a swarm of insects to attack and distract enemies.
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Consecrate: Enhances divine power in an area, protecting against undead and dark influences.
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Control Undead: Allows the caster to command undead creatures.
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Darkness: Fills the area with magical darkness that negates most light sources.
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Deceptive Faith: Obscures the caster’s true faith with a divine guise.
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Delay Death: Prevents a target from dying, stabilizing them at the brink of death.
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Desecrate: Corrupts an area, enhancing undead and weakening holy effects.
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Divine Reach: Enhance a creature's melee capabilities and reach in combat.
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Elemental Resistance: Shields the target from damage caused by a specific elemental type.
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Fear Burst: Instills terror in multiple creatures, forcing them to flee or cower.
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Ghoul Touch: Negative energy paralyzes a creature on a successful touch attack.
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Identify: Reveals the magical properties and history of a specific item.
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Life Shield: Provides powerful protection to an ally using your own life force.
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Locate Object: Reveals the direction to a specific object within range.
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Make Whole: Repairs broken or damaged objects to full functionality.
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Mend Bones: Heals broken bones and restores hit points.
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Neutralize Poison: Removes poison and its effects from a creature or object.
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Permanent Torchlight: Creates a permanent magical light source.
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Protection Against Projectiles: Shields the target from ranged physical attacks.
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Prowess-Mental: Enhances mental abilities, improving either Intelligence, Wisdom, or Charisma.
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Prowess-Physical: Boosts physical attributes, improving either Strength, Dexterity, or Constitution.
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Release: Frees a target from bonds, paralysis, or other restraints.
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Restoration, Lesser: Removes negative conditions and restores health.
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Silence: Creates a zone where no sound can be produced, disrupting spellcasting.
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Sound Burst: An incredibly loud magical explosion damages and disorients creatures.
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Spiritual Weapon: Summons a flying magical weapon that attacks enemies independently.
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Stagger: Seize the mind of your target, imposing penalties and limiting their actions.
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Status: Reveals the condition and location of allies linked to the caster.
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Tranquility: Pacifies an area, calming aggression and emotions.
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Weapon of Morality: Enhances a weapon with divine energy against opposing forces.
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Zone of Truth: Creates an area inside of which creatures cannot lie.
Arcane Spell Level 3 (Arc SL3)
Arcane - SL3 - Spell List & Summaries:
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Acid Bomb: Launches an explosive blob of acid that damages and weakens enemies over time.
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Amnesia: Erases a target’s short-term memory.
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Arcane Sight: Grants the ability to see magical auras and analyze their strength and type.
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Blink: Temporarily phases the caster in and out of reality, improving mobility & survivability.
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Curse of Endless Night or Utter Silence: Curses the target with blindness or deafness.
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Daylight: Illuminates a large area, dispels magical darkness, and can even stagger the undead.
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Defy Gravity: Greatly increases mobility & utility by removing the restrictions of gravity.
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Dispel Magic: Removes magical effects from creatures, objects, or areas.
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Displacement: Makes the target appear displaced, granting them a defensive bonus.
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Enervating Ray: Fires a ray of negative energy that damages and weakens the target.
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Eye Spy: Creates a magical sensor to observe distant or hard-to-reach locations.
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Fireball: A massive explosion of flame incinerates creatures in an area.
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Gaseous Form: Transform into a cloud of gas, becoming immune to damage and highly mobile.
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Haste / Slow: Alter the speed of thought and action, either increasing or decreasing a target’s speed and reflexes, granting additional actions or hindering them in combat.
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Heroism: Empowers the target with bravery and a morale boost to all their actions.
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Hold: Imposes magical stasis on a target, rendering them completely unable to act.
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Identify, Greater: Reveals the magical properties of an item, how to use it, and any curses upon it.
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Invisibility Sphere: Creates a field of invisibility that hides the caster and all allies within range.
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Lightning Bolt: Unleashes a powerful bolt of electricity that damages all creatures in its path.
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Major Image: Creates a large, detailed illusion that can respond and interact with the environment.
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Resize (Enlarge / Shrink): Greatly increase or decrease the size of a target creature.
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Sleet Storm: Creates a storm of ice and wind that obscures vision and hampers movement.
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Stinking Cloud: Creates a nauseating cloud that sickens and incapacitates creatures.
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Suggestion: Plants a compelling suggestion in the target’s mind to force their actions.
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Tiny Hut: Creates a protective dome that provides shelter and security.
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Tongues: Enables the target to understand and speak almost any language.
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Water Breathing: Grants the ability to breathe underwater for an extended period.
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Wind Wall: Creates a massive barrier of wind that knocks back creatures and projectiles.
Druid Spell Level 3 (Drd SL3)
Druid - SL3 - Spell List & Summaries:​
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Call Lightning: Summon a bolt of lightning each turn to devastate your enemies.
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Daylight: Illuminates a large area, dispels magical darkness, and can even stagger the undead.
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Diminish Plants: Reduces botanical life to clear terrain, cause harvests to fail, or weaken plant creatures.
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Dominate Animal: Take control of an animal's mind so it follows your commands.
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Free to Roam: Enhances travel and mobility through difficult terrain for multiple targets.
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Gift of the Elements: Protect and enhance your target with the primal power of a chosen element.
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Helping Hand: Summons a spectral hand to guide allies or point toward specific locations.
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Invisibility: Renders the target invisible for a few minutes or until they attack.
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Killer Stalagmites: Conjures massive stalagmites to impale enemies and create difficult terrain.
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Plant Growth: Promotes rapid growth of plants for tactics, food production, or combat enhancement.
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Poison Burst: Launch an explosive cloud of poison to damage and distress your enemies.
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Quench: Extinguishes fires and prevents fire-based magic and effects.
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Resize (Enlarge / Shrink): Greatly increase or decrease the size of a target creature.
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Sleet Storm: Creates a storm of ice and wind that obscures vision and hinders movement.
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Speak with Plants: Allows communication with plants to gain insights & information.
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Stinking Cloud: Produces a nauseating cloud that incapacitates and disorients creatures.
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Stone Shape: Allows the caster to reshape stone into useful or defensive forms.
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Water Breathing: Grants the ability to breathe underwater for an extended period.
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Water Walk: Allows the target to move across the surface of water as if it were solid ground.
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Wind Wall: Creates a massive barrier of wind that knocks back creatures and projectiles.
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Wings: The target sprouts massive wings that enable them to fly.
Priest Spell Level 3 (Pst SL3)
Priest - SL3 - Spell List & Summaries:
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Animate Dead: Raises corpses as undead to serve the caster.
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Bestow Curse: Afflicts the target with a debilitating curse.
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Circle of Faith / Glory / Justice: Creates an aura that enhances allies within its range.
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Cleansing Wave: Heals allies and removes negative conditions within an area.
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Confidence: Instills the target with confidence, making them Fortunate on selected rolls.
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Create Food & Water: Produces sufficient food and water to sustain a small group.
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Curse of Endless Night / Utter Silence: Curses the target with blindness or deafness.
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Dark Retribution: Shield yourself with negative energy and reflect damage back at your attackers.
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Daylight: Illuminates a large area, dispels magical darkness, and can even stagger the undead.
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Detect Desires: Reveals the desires or intentions of creatures within range.
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Dispel Magic: Removes magical effects from creatures, objects, or areas.
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Divine Containment Field: Uses divine power to trap a creature within a small area.
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Enervating Ray: Fires a ray of negative energy that damages and weakens the target.
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Eye Spy: Creates a magical sensor to observe distant or hard-to-reach locations.
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Halt Undead: Paralyzes undead creatures, preventing them from acting.
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Helping Hand: Conjures a spectral hand to guide or assist allies.
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Heroism: Empowers the target with bravery and a morale boost to all their actions.
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Hold: Imposes magical stasis on a target, rendering them completely unable to act.
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Invisibility Purge: Negates all invisibility effects in the area.
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Life’s Retribution: An aura of positive energy protects you and harms undead creatures that strike you.
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Prayer of Good Fortune: Grants a divine blessing to improve luck and outcomes for allies.
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Remove Curse: Removes a magical curse affecting a creature or object.
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Searing Light: Fires a concentrated beam of holy light to damage and blind your foes.
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Speak with Dead: Enables communication with a deceased creature's spirit.
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Tongues: Enables the target to understand and speak almost any language.
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Water Walk: Allows the target to move across the surface of water as if it were solid ground.
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Wind Wall: Creates a massive barrier of wind that knocks back creatures and projectiles.